
Virtua Cop 2 Saturn Review: Justice, One Light-Gun Shot at a Time
AM2’s cinematic light-gun classic at home: three directed cases, the merciful Justice Shot and flawless two-player co-op on Saturn.
From the Vault columnist. Grew up feeding quarters to the Ms. Pac-Man machine at his uncle's pizza place; still owns his childhood SNES and every Nintendo Power he ever begged his mother for. Writes the retrospectives and the hidden-gem hunts.

AM2’s cinematic light-gun classic at home: three directed cases, the merciful Justice Shot and flawless two-player co-op on Saturn.

AM2’s landmark at arcade resolution and sixty frames: three buttons, ten fighters, and the conversion that sold the Saturn in Japan.

Three tracks, every surface speaking, and a handling model racers still study: AM3’s arcade legend converted to Saturn without losing its soul.

Hudson’s perfect formula at full scale: ten-player local multiplayer, dinosaur mounts and a co-op campaign — the best Bomberman ever made, on Saturn.

Seven weapons, colour chains and bosses destroyed by percentage: Treasure’s Saturn masterpiece, the shoot ’em up against which the genre is measured.

Treasure’s three-plane brawler with fighting-game depth, RPG stats, branching paths and a six-player versus mode: the Saturn’s 2D crown in action.

The rail shooter perfected on Saturn: branching skies, ground-level charges and a dragon that grows from how well you fly.

Team Andromeda’s farewell masterpiece: a dragon that evolves with your choices, a battle system nobody has copied, and the Saturn’s greatest RPG.

Sonic Team’s dream-flight score attack judged on Saturn: the 3D Control Pad, the perfect lap, and the jester who made grace a game mechanic.

Breakdown’s fists, Phantom Dust’s card-duels, a presidential mech and a self-harming voodoo doll: ten superb Xbox games that grew in the Master Chief’s long shadow.