
Forza Motorsport Xbox Review: The Simulation That Started a Dynasty
Turn 10’s debut took the simulation crown seriously: real physics, real damage, a livery editor and the Drivatar, all on its first attempt.
From the Vault columnist. Grew up feeding quarters to the Ms. Pac-Man machine at his uncle's pizza place; still owns his childhood SNES and every Nintendo Power he ever begged his mother for. Writes the retrospectives and the hidden-gem hunts.

Turn 10’s debut took the simulation crown seriously: real physics, real damage, a livery editor and the Drivatar, all on its first attempt.

Bizarre Creations’ style-scored racer: eleven postcard cities, a museum garage and Kudos for the beautiful lap as well as the fast one.

Team Ninja’s definitive edition of the generation’s finest action game: a combat system that teaches by killing you, fairly, until you deserve to win.

Lionhead’s compact, funny action RPG judged on the game it is: visible morality, theatrical Albion and charm in industrial quantities.

BioWare’s 4,000-years-early epic: a great party, real moral choices and the most celebrated twist in RPG history, native and superb on Xbox.

A bolder campaign with a famous cliffhanger, wrapped around the matchmaking multiplayer that rebuilt console gaming’s social life.

Bungie’s ringworld shooter judged as a game in its own right: the combat loop, the AI and the split-screen magic that made an unproven console essential.

Popils, GG Aleste, Dragon Crystal and seven more: ten originals and oddities from the shelf history forgot, none of them ports of famous brothers.

The Game Boy won the war; the Game Gear won the argument. How Sega’s colour handheld lost the nineties and designed the future anyway.

One plastic slab, hundreds of extra games: how the Master Gear Converter cashed in the Game Gear’s console bloodline and doubled its library overnight.