
Sega CD Hidden Gems: 10 Brilliant Games That Weren’t FMV
Past the FMV pile sits a shelf of superb real games — Robo Aleste, Dark Wizard, Lords of Thunder and seven more brilliant Sega CD discs that deserve digging out.
From the Vault columnist. Grew up feeding quarters to the Ms. Pac-Man machine at his uncle's pizza place; still owns his childhood SNES and every Nintendo Power he ever begged his mother for. Writes the retrospectives and the hidden-gem hunts.

Past the FMV pile sits a shelf of superb real games — Robo Aleste, Dark Wizard, Lords of Thunder and seven more brilliant Sega CD discs that deserve digging out.

Bigger, funnier and more emotional than The Silver Star, Eternal Blue closed the Sega CD’s RPG story at its peak — the format’s swansong in the genre it defined.

Mail the bounty-hunting elf, two tag-team companions and a script with a grin on every line — Popful Mail is the Sega CD’s charm offensive, and it works.

Game Arts streamed pre-rendered polygon worlds off the disc and built a tight, well-armed shooter inside the spectacle — technical theatre with a real game in it.

All three heroes, two players, the full campaign and an arranged CD soundtrack — Final Fight CD was the first home port that stopped apologising.

Hideo Kojima’s cyberpunk detective adventure reached English players only on Sega CD — atmospheric, funny, frightening, and still the finest adventure on the system.

Game Arts and Working Designs used the CD for warmth instead of footage — voices, songs and a party you genuinely love make Lunar the little RPG with the big heart.

The Sega CD’s essential game: four eras per zone, two great soundtracks, and the debuts of Metal Sonic and Amy Rose — Sonic CD is the argument for the add-on, made in blue.

Twenty-five years ago today — October 30, 2001 — a skateboarding game landed on the PlayStation 2 and quietly finished inventing a…

WaterMelon’s forum-born RPG grew into the biggest cartridge the Mega Drive ever held. The HD remake is beautiful, stubborn and huge — our full review.