
The 16-Bit RPGs That Still Outclass Modern Games
Every few years I sit down with a modern blockbuster — some gorgeous, hundred-hour epic with a map the size of a…

Every few years I sit down with a modern blockbuster — some gorgeous, hundred-hour epic with a map the size of a…
Thursday, October 29
See all of today’s history →New · Retro Trivia Quiz #1
From Puck-Man to the PlayStation plot twist — take the general-knowledge retro quiz and earn your rank, from Insert Coin to Retro Royalty.
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Colour screen, backlight, hardware scaling, sixteen-player networking — in 1989. The complete story of the Atari Lynx: the Amiga engineers’ secret Handy, the $179.99 bet, and the small, superb library that outlived its maker.

Designed in 1983, announced in 1984, then warehoused for two years while Nintendo took the industry. The complete story of the Atari 7800 — GCC’s arcade pirates, the first backward-compatible console, and the afterlife that proved its big idea right.

Mocked as a purple lunchbox, outsold by everyone — and home to Metroid Prime, Resident Evil 4 and The Wind Waker. The complete story of the GameCube: the balanced engineering, the canon built in a losing cause, and the controller players still demand by name.

Born from Nintendo’s 1991 CES humiliation of Sony, the PlayStation answered with cheap discs, courting developers and 102 million sales. The complete story — Kutaragi’s grudge, the $299 punchline, Final Fantasy VII’s defection, and the fifteen-block memory card.

The weakest machine of 1989 beat the colour rivals, ruled the playground for a decade, then got a second life from Pokémon. The complete story of the Game Boy — Yokoi’s withered technology, the Tetris deal, Link’s Awakening, and the homebrew carts still shipping today.

Thirty-eight years ago today, Sega launched the Mega Drive in Japan with two games, no pack-in, and Super Mario Bros. 3 six days old. It finished third at home — then crossed the Pacific, became the Genesis, and started the console war.

In 1996, a Peruvian pirate group put Sega’s mascot on Nintendo’s machine — no licence, no permission. The strange story and the game underneath, reviewed.

WaterMelon’s forum-born RPG grew into the biggest cartridge the Mega Drive ever held. The HD remake is beautiful, stubborn and huge — our full review.

Yahoo, as a certain little crocodile never quite said but probably should have. Croc 2: Kingdom of the Gobbos is out today,…







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