
The 16-Bit RPGs That Still Outclass Modern Games
Every few years I sit down with a modern blockbuster — some gorgeous, hundred-hour epic with a map the size of a…

Every few years I sit down with a modern blockbuster — some gorgeous, hundred-hour epic with a map the size of a…
Saturday, October 31
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Al Lewis is Grampa, Grampa is a pumpkin, and the 7800 has a full isometric action-adventure. The system’s most ambitious late release, reviewed.

Tee off, then fight your way to your own ball while a dragon warms up on the green. The 7800’s beautiful nonsense, reviewed.

GCC’s own arcade classic ported by GCC: unlimited ammunition, four armed chefs, a melting cone and the instant replay. One of the 7800’s very best.

Two buttons, two wars: Namco’s layered scrolling shooter with its bomb sight, hidden citadels and screen-filling mothership, whole on the 7800.

The 7800’s pack-in racer: four circuits — Test, Fuji, Suzuka, Seaside — honest qualifying and genuine speed, judged forty years on.

GCC invented her, built the console she runs on, and ported her perfectly: four mazes, bouncing fruit and the intermissions, all present and correct.

Williams’ one-button aerial duel, complete with the full rider ladder, the pterodactyl and both two-player modes. The definitive home Joust of its era.

Four-port or two, switchbox traps, controller solutions, multicarts and what to pay: everything you need to buy and set up a 5200 today.

It is launch day for the most ambitious thing Blaze Entertainment has ever put in a plastic shell. The Evercade Nexus is…