
The Legendary Axe Review: The Launch Game That Won Game of the Year
Gogan, the axe called Sting, a charged strength meter and six zones of barbarian platforming that swept 1989’s awards. The Legendary Axe, reviewed.
From the Vault columnist. Grew up feeding quarters to the Ms. Pac-Man machine at his uncle's pizza place; still owns his childhood SNES and every Nintendo Power he ever begged his mother for. Writes the retrospectives and the hidden-gem hunts.

Gogan, the axe called Sting, a charged strength meter and six zones of barbarian platforming that swept 1989’s awards. The Legendary Axe, reviewed.

Seven stages, four weapons, a screen full of ninjas and one of the great arcade conversions of the era. Ninja Spirit on TurboGrafx-16 is essential — reviewed.

Namco’s notorious horror brawler came home almost intact: masks, meat cleavers and the West Mansion’s worth of gore. The TurboGrafx-16 Splatterhouse, reviewed.

Bonk’s cyber descendant straps on the shades for a horizontal cute-’em-up of outrageous colour and confidence. Air Zonk is the TurboGrafx-16 at its most joyful — reviewed.

The last and finest of Hudson’s Soldier shooters on HuCard: Soldier Blade pairs a clever gunpod system with caravan scoring and some of the fastest action on the TurboGrafx-16.

Hudson and Compile turned a film licence into the TurboGrafx-16’s defining shooter: nine areas, a mountain of firepower and barely a flicker of slowdown. Blazing Lazers, reviewed.

Beyond the Oregon Trail canon lies a second Apple II library: tomb-raiding stick men, duelling swashbucklers, a mole-man arcade and a graphic adventure in the jungle. Ten deep cuts, all real, all worth your floppy time.

Dan Bricklin and Bob Frankston’s 1979 ‘visible calculator’ was the first killer app — the program businesses bought computers to run. How a Harvard case-study headache changed everything.

Greeting cards, signs, letterheads and ten-foot banners: David Balsam and Martin Kahn’s 1984 phenomenon made every Apple II owner a desktop publisher before the term existed.

Brøderbund’s 1985 Apple II original turned geography into a detective game and an almanac into copy protection. Gumshoes: the world is waiting, and Carmen is already gone.