
The 16-Bit RPGs That Still Outclass Modern Games
Every few years I sit down with a modern blockbuster — some gorgeous, hundred-hour epic with a map the size of a…

Every few years I sit down with a modern blockbuster — some gorgeous, hundred-hour epic with a map the size of a…
Sunday, November 1
See all of today’s history →New · Retro Trivia Quiz #1
From Puck-Man to the PlayStation plot twist — take the general-knowledge retro quiz and earn your rank, from Insert Coin to Retro Royalty.
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Nineteen years after its Japanese launch, Super Mario Galaxy is still the Wii’s masterpiece: tiny planets, gravity that points wherever it likes, a full orchestra, and the most joyful platforming Nintendo has ever made. Our retrospective review.

In 1990, Panasonic alone carried the MSX standard into its final generation: the turbo R, with a 16-bit heart, built-in sound and software that showed what the standard might have become.

Import restrictions made Brazil build its own MSX industry — Gradiente’s Expert, Sharp’s HotBit, translated software and a fan culture that never stopped. The story of the standard’s third heartland.

Metal Gear, Castlevania’s twin, the Maze of Galious, the SCC sound chip: for a decade, Konami’s best ideas were prototyped on the MSX. This is the story of its secret laboratory.

Four generations, dozens of makers, three continents of bargains: how to buy an MSX in 2026 — which machines to hunt, what the games cost, and the modern extras that make the standard sing.

Beyond Metal Gear and the famous Konami cartridges lies the MSX’s deep bench: HAL’s puzzlers, Compile’s experiments, penguins, trampolines and one very fragile cave explorer. Ten gems worth digging for.

Golvellius (1987) is Compile’s sprawling MSX action-adventure — a Zelda-scale quest scattered across side-scrolling dungeons and a vast overworld, years before its Master System port. Our review.

Zanac (1986) gave Compile’s MSX shooter an artificial intelligence director that adapted to your play style — decades before adaptive difficulty was a bullet point. Our review.

My Arcade has spent years selling us the arcade in miniature — cute little cabinets for the desk, pocket-sized handhelds for the…