MSX

One standard, dozens of makers, four continents — and America’s great blind spot. The MSX put the same cartridge slot in living rooms from Tokyo to São Paulo, taught classrooms from Moscow to Riyadh, and hosted Konami’s golden age and the birth of Metal Gear. This page is its complete story.

The Philips VG-8020, an MSX computer from 1983

MSX Forever: The Complete Story of the Standard That Unified a World of Computers

Nishi’s universal standard, Konami’s cartridge kingdom, Brazil’s other empire and the scene that never stopped: the whole MSX story.

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Its great British rival, the other Z80 in the room: the ZX Spectrum hub.

The American contemporary it out-standardised: the Commodore 64 hub.

▶MSX Articles

MSX turbo R: The 16-Bit Finale Nobody Outside Japan Saw
Features

MSX turbo R: The 16-Bit Finale Nobody Outside Japan Saw

In 1990, Panasonic alone carried the MSX standard into its final generation: the turbo R, with a 16-bit heart, built-in sound and software that showed what the standard might have become.

How Konami Turned the MSX Into Its Secret Weapons Lab
Features

How Konami Turned the MSX Into Its Secret Weapons Lab

Metal Gear, Castlevania’s twin, the Maze of Galious, the SCC sound chip: for a decade, Konami’s best ideas were prototyped on the MSX. This is the story of its secret laboratory.

MSX in 2026: The Complete Buying and Collecting Guide
Features

MSX in 2026: The Complete Buying and Collecting Guide

Four generations, dozens of makers, three continents of bargains: how to buy an MSX in 2026 — which machines to hunt, what the games cost, and the modern extras that make the standard sing.

10 MSX Hidden Gems You Probably Missed
Features

10 MSX Hidden Gems You Probably Missed

Beyond Metal Gear and the famous Konami cartridges lies the MSX’s deep bench: HAL’s puzzlers, Compile’s experiments, penguins, trampolines and one very fragile cave explorer. Ten gems worth digging for.

Golvellius Review: Compile’s Answer to Zelda
Reviews

Golvellius Review: Compile’s Answer to Zelda

Golvellius (1987) is Compile’s sprawling MSX action-adventure — a Zelda-scale quest scattered across side-scrolling dungeons and a vast overworld, years before its Master System port. Our review.

Zanac Review: The Shooter That Watched You Play
Reviews

Zanac Review: The Shooter That Watched You Play

Zanac (1986) gave Compile’s MSX shooter an artificial intelligence director that adapted to your play style — decades before adaptive difficulty was a bullet point. Our review.

Space Manbow Review: The MSX2’s Most Beautiful Shooter
Reviews

Space Manbow Review: The MSX2’s Most Beautiful Shooter

Space Manbow (1989) is Konami’s late MSX2 showpiece: a horizontal shooter of arcade opulence, SCC soundtrack and impossible smoothness. Our review of the standard’s swansong in the genre.

Puyo Puyo
News

Puyo Puyo

Popping bubbles is fun. It’s fun when you have a sheet of used bubble wrap to play with, it’s fun in the…

Pac-Mania (Grandslam)
News

Pac-Mania (Grandslam)

We like Pac-Man here at Retro Gamer, but we’re also no enemies of progress – and Pac-Man has definitely been improved upon…

MSX2Cas: Your Phone Is Now an MSX Cassette Deck
Features

MSX2Cas: Your Phone Is Now an MSX Cassette Deck

MSX2Cas turned an Android phone into a cassette deck for real MSX hardware — converting CAS tape images to audio and feeding them through the headphone jack, no datasette required.